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Dune 2000 ordos mission 9
Dune 2000 ordos mission 9









dune 2000 ordos mission 9

The executable has some parser suggesting this is related to the 8 directions (N,NE,E,SE,S,SW,W,NW), but it does not appear to be used in the executable. Technically a null-terminated string, but only 5 bytes (thus 4 characters, are available)ġ2 / 0x0c (int): Unused. Technically a null-terminated string, but only 5 bytes (thus 4 characters, are available)Ġ7 / 0x07 (5 bytes, null-terminated string): Version 2 Mission ID. If set to 00, disables Version 2.Ġ2 / 0x02 (5 bytes, null-terminated string): Version 1 Mission ID. Determines which region can be clicked to load version 2 of the mission. If set to 00, disables Version 1.Ġ1 / 0x01 (byte): Version 2 Region ID. Determines which region can be clicked to load version 1 of the mission. My findings are summarized in the image below:ģ Houses x 10 Missions x 104 bytes = 3120 bytesĠ0 / 0x00 (byte): Version 1 Region ID. If the player selects a playable region, the game takes the player to the briefing for that mission.įor the most part, these actions are controlled by the campaign.uib file, I have found out roughly how it works, and other interesting tidbits related to the single-player campaign. The player may select the regions where the icons are, or perform other actions (Save, Load, Quit). Concurrently, the map animates, and some regions are colored red, left to right. The game announcer delivers a second statement about the Harkonnen. Concurrently, the map animates, and some regions are colored green, left to right.

dune 2000 ordos mission 9

The game announcer delivers a second statement about the Ordos. Concurrently, the map animates, and some regions are colored blue, left to right. The game announcer opens with the first statement about Atreides.

dune 2000 ordos mission 9

In fact, we may use this video as reference: The order depends on which house you chose to play as. One for Atreides, one for Harkonnen, one for Ordos. The game announcer (SFX voice) opens the campaign with three statements. When you first start a new campaign, you see the campaign map evolve from a globe of Arrakis (or if you did not have a working cutscene file, just the map). It is still under development, so use with caution and many backups! I have made an editor that allows you to inspect and modify a campaign.uib file. My content is catered more to the single player aspect and modders so those in the multiplayer scene, I'm sorry but I don't have much for you. If there is a more appropriate place for this information, please help inform me so I can make future posts there. Please be patient with me :DĪlso, I don't see a separate subforum for modding information, hence I post it here.











Dune 2000 ordos mission 9